From 2 to 4.7 Stars: The Impact of Truly Understanding your Users

The Problem

Optavia's mobile app had a 2-star rating because it was built like an e-commerce platform when users needed a behavior change companion. Multiple outsourced rebuilds had created a frankenstein product that missed the point entirely.

Collection of Optavia mobile app screens showing nutrition tracking with meal logging and macronutrient breakdowns, health details dashboard with weight tracking progress (180 lbs current, 160 lbs goal, -6 lbs lost), BMI tracking with visual indicators and history log, hydration tracking showing 48oz consumed (75% of daily goal), and motion tracking with week/month/year views, plus Mini Meals browsing interface

Our Approach

We conducted deep user research with both coaches and clients to understand how the program actually worked. The key insight: success came from the coach relationship and lifestyle adoption, not product browsing.

Layered mobile screens showing the Optavia gamification system including a New Meal entry form with meal type selection (Fueling, Mini Meal, Lean & Green, etc.), Awards page displaying three hexagonal badges for meal tracking achievements (Daily goal x17, Perfect week x2, Perfect month x1), and Award details modal explaining the Daily goal achievement earned 17 times with progress tracker showing 2/6 meals toward the next milestone and a share button

The Solution

We repositioned the app from shopping platform to habit support tool:

Three iPhone screens showing body composition tracking with BMI display (current BMI: 23 in normal range), BMI log history with entries from August 2022, Apple Health integration settings screen with toggle to automatically upload activity and health data, and iOS Health Access permissions modal showing granular controls for Optavia to write and read various health metrics including steps, weight, height, body fat percentage, BMI, lean body mass, age, and sex

Results

Why This Worked

We stopped building what we thought users wanted and started supporting what they actually needed. The coach-client relationship was the real product - the app just needed to strengthen it rather than compete with it.

Next Project: From Struggling to Profitable